Tethered
Rift

13 handmade games. One account, one wallet, and one purchase that takes the ads out of all of them.

App Storecoming soonGoogle Playcoming soon

Free to start. No account needed to play.

Rift Sands on a phone
Rift Breaker on a phone
Rift Tiles on a phone

Free to start

Every game is free. One purchase removes the ads in all of them, on every game you have and every one we ship next.

No account needed

Play straight away as a guest. Sign in later and your saves, your Rift Gems and your ad-free purchase follow you to the next device.

One wallet, every game

Rift Gems are earned by playing and spend anywhere in the suite. What you unlock in one game was paid for by all of them.

On your phone

13 games, and every one of them finished enough to lose an evening to.

Each is built on the same platform, so your progress, your Rift Gems and your ad-free purchase are shared across the lot.

Rift Sands gameplay

Rift Sands

Steer the sand. Fill the rifts.

Coloured sand pours from the top of the screen and falls through rock. Divert each stream into the rift that wants its colour, with a toolkit that grows from one drawn dam to five ways to move sand.

48 levels across four worlds, plus an endless mode

App Storecoming soonGoogle Playcoming soon
Rift Breaker gameplay

Rift Breaker

Break the blocks. Seal the rift.

Brick-breaker physics against a block matrix that keeps descending. Mine the blocks for power-ups, survive the zone's hazard, then fight the boss that climbs into the play space.

15 zones, each with its own hazard and boss

App Storecoming soonGoogle Playcoming soon
Rift Tiles gameplay

Rift Tiles

Fuse the shards. Seal the rift.

Drop shards into columns and fuse equal ones into bigger shards, while the rift sweeps the small ones away. Upgrade the board itself in the Forge between levels.

20 authored levels, then it keeps generating

App Storecoming soonGoogle Playcoming soon
Zero Drift gameplay

Zero Drift

Count every bubble down to nothing

Every bubble holds a number. Tap one and it, and the four bubbles touching it, count down. Anything that reaches zero bursts — and the burst counts its own neighbours down too.

120 authored levels, then it keeps generating

App Storecoming soonGoogle Playcoming soon
Prism Vials gameplay

Prism Vials

Pour until every vial holds one colour

Tap a vial to lift its top run of matching gems, then tap another to pour them in. A gem only lands on its own colour or into an empty vial. Four of a colour seals the vial and it leaves play.

120 authored levels, then it keeps generating

App Storecoming soonGoogle Playcoming soon
Rift Tumbler gameplay

Rift Tumbler

Line every gap up into one channel

Every ring has one gap in it. Turn the rings until the gaps line up and a channel opens from the core to the rim. Some rings drive others, so no ring is ever free.

120 authored levels, then it keeps generating

App Storecoming soonGoogle Playcoming soon
Deep Lattice gameplay

Deep Lattice

Close triangles and the crystal grows

Drag between neighbouring nodes to lay a strut. Three struts round a triangle crystallise it and hand you a strut back. Close enough faces before the pool runs dry and the shell is done.

120 authored levels, then it keeps generating

App Storecoming soonGoogle Playcoming soon
Rosette gameplay

Rosette

One stroke becomes the whole pattern

Draw in one wedge and the whole disc draws with you. The pattern you are matching is shown in every wedge except the one you are drawing in. Get close enough and the rosette sets.

120 patterns, then it keeps generating

App Storecoming soonGoogle Playcoming soon
Mirror Labyrinth gameplay

Mirror Labyrinth

Bend the light. Open the vault.

Swipe mirror blocks around a single-screen chamber until every emitter's beam lands on every goal rune at once. No combat, pure spatial logic.

12 hand-built chambers

App Storecoming soonGoogle Playcoming soon
Sum Thread gameplay

Sum Thread

Trace the number that adds up

Trace a path through a grid of digits so the numbers under your thumb add up to the target exactly. Hit it and the thread burns away and the target climbs. Miss and the thread breaks and your streak resets.

Endless, with a target that climbs every time you hit it

App Storecoming soonGoogle Playcoming soon
Pixel Blast gameplay

Pixel Blast

Drop blocks. Clear lines. Chase the combo.

Eight by eight, three pieces offered at a time, no rotation and no gravity. Rows and columns both clear. It ends when nothing fits.

Endless, with levels that raise the multiplier

App Storecoming soonGoogle Playcoming soon
Rift Swap gameplay

Rift Swap

Swap. Match. Beat your best.

Rows of gems land on the beat and push the stack down. You get one move: drag a gem into the crater beside it. Everything else follows from where you put the void.

Endless, one move at a time

App Storecoming soonGoogle Playcoming soon
Orbital Core gameplay

Orbital Core

Break the rings. Feed the core.

A bubble shooter turned inside out. Gems latch onto a slowly turning core in concentric rings; three of a colour shatter, and anything that loses its tether to the core is swallowed.

Endless, with a three-modifier loadout

App Storecoming soonGoogle Playcoming soon

On Steam

Rift Crashers

The suite's desktop game, built for a keyboard and a big screen rather than a thumb. one-paragraph description

Steam capsule art

Release date

Platforms Windows, macOS?

Steam store page coming