Classics 3 of 14
Rift Tiles
Fuse the shards. Seal the rift.
Drop shards into columns and fuse equal ones into bigger shards, while the rift sweeps the small ones away. Upgrade the board itself in the Forge between levels, with two preset slots for swapping which tracks are switched on. Every 10th campaign level swaps the usual goal for a surge boss — one of three rotating rift-stone shapes, telegraphed by a banner before it drops — and a cascade of three or more merges earns a named Chain callout with a coin bonus.
- Drop, fuse, and keep the board breathing
- Every 10th level is a surge boss with its own rift-stone shape
- Chain three merges together and it pays out louder

